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    Our guild was founded on the principles of the dMw community and we strive to provide our members with a mature, drama-free environment where everyone cares about making the guild the best it can be and having fun whilst playing the game.

    We like to raid but we still want to have a real life. We emphasise quality over quantity, both in terms of time spent raiding and in the way we deal with our members.


    We want our members to be sociable & fresh for each raid so we only raid 3 nights per week
    , but we ask for your commitment to those nights. We feel this is more fun and more productive than strapping your head to the raid grindstone for 5 hours per night, 6 nights per week. Most of our members are in full-time employment and/or have children, so we start our raids a little later than most guilds to allow time for people to get home, have dinner and prepare for our raids properly. Likewise we finish a little earlier than most to accommodate those who need to get up early next morning.

    Everyone in Dead Men Raiding is there for the long run because they believe in our founding principles and because they enjoy the environment we provide. By keeping a tightly-knit force of dedicated & friendly people we will be able to progress at a steady pace and finish raid content without breaking our necks over it.


    You


    - It really helps if your completed application template to this guild is neatly filled in and without typo's. We understand that English is not everyone's first language, but if we aren't interesting enough for you to pull your application through a spellchecker at least once,
    then you can't expect us to be interested in return.

    -
    We're a highly sociable guild that enjoys a lot of guild chat banter and forum activity. If you are not able to take an active part in all guild communications, don't apply to an English speaking guild like us.

    - Although we won't exclude people based on age, people under the age of 20 will have to prove they can fit in
    as most of our members are over that age.

    Gear & Attitude


    We are perfectly willing to accept under-geared recruits if they are really good players & people. Badge gear, reputation gear, some pvp gear, whatever is available is something you should have as an under-geared applicant. However, more important than your gear is that you fit in with the existing members of the guild. If you cannot socialise well with us on Teamspeak and in guild chat then this guild is not for you.

    Raiding


    At the end of the day we play this game for fun and if we can't shoot the breeze more often than not, what's there to play for, right?
    When we're raiding we don't require you to be a heartless robot that can take all the abuse in the world without breaking a sweat, but you need to be able take any criticism at face value and not fret too much it. We expect our members to be mature enough to handle it and with good enough communication skills to be involved with encounter, class or 'problem' discussions and to explore the game, your character and its abilities to the fullest extent to better help the raid progress. A proactive & positive attitude towards everything is important.

    We do realize that the above goals might not always be what happens in practice. As with all things in life, there can be a lot of factors that interfere with your goals. However, not striving for an ideal and just accepting the status quo is not a healthy way to go about things.

    If after all of this you still think you can put up with us and have some energy left to write a
    great application, then feel free to apply here.

    The primary purpose of Dead Men Raiding is to have a mature, social environment and an orderly way of conducting our gaming that allows for a relaxed and focused raiding atmosphere.

    The guild has defined leadership positions. Members should feel empowered to give their input on situations pertaining to the guild, but once a decision has been made by the leadership, it should be considered final. As we strive to conduct ourselves in a professional manner, it would be counter-productive to argue a point to the detriment of guild's activities. If a member feels there is more room for discussion on a subject, he or she should wait until a more opportune time to raise the point with a Council Member. After a raid is completed or off-hours are good times for this.


    Hand-in-hand with this philosophy of organization is the expectation that every guild member will b
    e focused and commited to the guild. We do not have a long list of rules for you to follow because well-oiled machines run on common-sense. We want guild members to rely on common sense, not a slew of rules.

    We expect people to be actively reading community forums, to discuss things in the guild chat channels and to have an interest in the more global community events. It is important that members keep themselves informed and up to date on game mechanics, especially those of their own class. If you are one of those people who thinks that your years of experience mean you know all there is to know and you do not feel the need to involve yourself in peer discussion of the game, you will not fit in.


    Many people in this guild have lives that preclude them from spending as much time on WoW as they would like; nevertheless they maintain a very competitive spirit and a desir
    e to progress in raiding. To sustain a guild that is based on these people, we have fewer and shorter raids than your average raiding guild, but strive to make them more focused and effective. Quality of raiding will always be the main thing we strive for. We also start our raids a little later than continental guilds to allow out members to get home, eat and prepare properly for the raid.

    Last but not least, we value a good social atmosphere above all things. We are all here to have fun and while we enjoy kicking ass, camaraderie is ultimately why we stick around in games like WoW. For this reason, it is of utmost importance that the guild members' attitudes mirror the guild's core values which are closely aligned with those of the Dead Men Walking community. Since the advent of Wrath of the Lich King and smaller raid sizes, this has been more attainable than ever and as such we will strive to accomplish this.


    Altogether we feel that this guild philosophy is something many seek, but few find. In this guild we will always strive to give people with this mindset a stable and enjoyable place to call home.

    Pointers to driving on Dead Men Racing:
    1: On joining the server say Hi, or something similar. You will be greeted with a friendly response.

    2: Spectate for a little while and see what the state of play is. Is a race in progress? How many laps have the leaders done? Which cars are being used?

    3: Join the race or watch, it's up to you. Just remember that you're not in the race and keep out of the way!

    4: We generally have 15-20 minute races and restarting is disabled for several minutes AFTER the last man home, so for God's sake don't vote restart.

    5: Plenty of warning is given when a race is starting so make sure you've fuelled up, got the right set etc. If you're not on the grid you start from the pit lane. Tough!

    6: If you do start a race do your best to finish it! Nothing is more galling to be in a battle with someone for a few laps only to have him zap to the pits because he scratched his car. If you crash, pick yourself up and give chase. Remember, it's not over till it's over.

    7: There comes a time when carrying on is too hard to bear. In that case SPECTATE, take a break or of course leave the server with with a cheery wave.

    8: Relax, have fun, be responsible. Oh, if you do become a perceived victim DON'T retaliate! A wrecker is soon taken care of. Besides, it may well have been your fault.;)

    9: My favourite. As a general rule, if you hit someone in the arse IT'S YOUR FAULT!

    10: If you're fast and at the back of the grid, work your way through the field don't barge your way through. (see 9)

    11: Don't pit on lap 1 unless your car is seriously damaged. While not strictly against the rules it is unfair from the point of view that you pit with an undamaged car thereby getting an advantage. This is a moral call.

    12: Two wheels on the track--Minimum! The kerb is not the track. Yeah, I know, everyone does it. That don't make right though.

    13. When the race is over please keep the track clear for those people who are still lapping or wish to practice.

    14. Never intentionally drive the wrong way around the track.

    15. Drive within your limitations. Driving recklessly from one incident to another could result in a ban.

    16. Now that no reset is enabled, if you do end up on your roof stay there until everyone's gone by then go to spectate or pit.

    17. If you leave the track rejoin parallel to the track NOT at right angles!

    18.
    On the subject of Blue Flags
    I'd like to clear up or define our (dMr's) attitude to blue flags. I will state what I feel is right and you can kick the stuff out of me if you think I'm wrong.
    The first thing I'd like to get out of the way is that we are not F1. There is no 'Three blue flags and you're out' rule.
    As far as I can ascertain most governing bodies of competition motoring (certainly the RAC) see a blue flag as INFORMATION not INSTRUCTION. That is to say "watch out, there's a faster car coming up behind you" so you now know to be aware of this other driver. LFS does this very well by plastering a socking great notice across the screen. There is then, in my opinion, absolutely no call for spamming 'blue flag n00b' etc. It is bad mannered and not becoming dMr. (can't see anyone disagreeing with that eh Doors? )

    There are two sets of responsibilities at work here. One; Which I am very familiar with, is that of the driver being lapped. My method is as follows:
    1: I get blue flagged
    2: I check mirror and minimap to see how long I have before he is up my pipe!
    3: I will continue on my own sweet way until such time as I know I'm about to impede his progress
    4: IF I'm not in the middle of a bend or series of corners I will move over, off the racing line and maybe lift off. If he can't take advantage of that then he's probably not that fast and he'll have to wait for another go.
    5: Assuming he gets by I say 'Git!' under my breath and he gives me a smiley.
    The thing to remember is that I'm racing too and I might be trying like hell to catch the guy in front or trying like hell to stay out of the clutches of the guy behind me.

    The second responsibility is that of the lapper.
    It is the responsibility of the lapping driver to choose a time and a place to pass safely. Too often we see fast 'erbert overtake bang in the middle of a corner or chicane. More often than not this causes the overtaken driver to make a 'mistake' trying to avoid the rear of 'erbert's car as he sweeps majestically by. It comes down to this really; A blue flag is not a God given right to drive as though the other guy is an insignificant piece of track debris.
    Many of the fast guys haven't have much experience of being lapped, at least not for a long time. All I ask is for CONSIDERATION. That goes for lappers and lapees.

    About Us
    Dead Men Racing are part of the Dead Men Walking gaming community and, as such, are not structured like most teams in LFS. Membership, for example, is by invitation only and we only invite racers who have consistently demonstrated a mature attitude to racing. Skill levels are not important. When members are invited we make it very clear to them that the dMr tag makes them ambassadors of mature, clean and fair racing.When you see someone wearing the dMr tag you *know* they will race hard and fair. Supported racing sims for the time being are: Life for Speed and rFactor. But we also have people playing other racing games like iRacing and NetKar Pro.

    Our Servers

    Live for Speed:
    Our server is public and it's busiest between 8pm and 10pm GMT. We have ...
    Forced Cockpit View = ON
    Wind = ON
    Pit Stop = ON
    Just look for 'Dead Men Racing' on the server browser.

    dMr HistoriX Server:
    Is running on 77.108.129.45 but should be available from the in-game browser. Look for Dead Men Racing (beware of the strange alphabetical order they use)

    Live for Speed format
    We structure our racing in one week cycles. A different car/track combo is chosen for each week and we round the week off with a one hour race on that combo.

    The 'Long Race' is on Thursdays at 8:30pm with a 20 min qualy starting at 8pm (all times GMT/BST). The server is made private shortly before qualy starts so no late joiners. So if you fancy joining us then you will need to sign up on our forum for the server password.
    In addition I can't stress enough how much more fun racing is when Teamspeak is used. We use it at all times and details, again, are on our forum.

    Our general race durations tend to be around the 10-15 minute mark. When the race ends do not expect to see the next race start immediately. We normally have Airio handle an auto restart of 5 minutes to allow for bladders to be emptied, glasses to be filled and setup tweaks to be tested so please: be patient, keep the track clear and resist the urge to vote. Remember: quality not quantity.

    Our Admins
    We have a zero-tolerance policy regarding 'numpties'. We try very hard to ensure that our guests are provided with the best racing experience we can deliver and we refuse to let the reckless actions of others spoil that. However, we all make mistakes. So if you feel that an admin has dealt with you harshly then please take it to our forum where I can guarantee a mature response to your complaint.

    Your Experience
    You have a large choice in where to race so why give us a try? Well because you'll be hard pushed to find a friendlier well-run public server to race on where speed around the track plays second fiddle to mature people having clean, fair and fun racing. When you leave our server we want you to be thinking 'That was fun' and we hope that will make you a regular.

    Race you soon?

    If you try to play ARMA 3 like an FPS you will die. Very quickly.

    Whilst ARMA 3 is a Military Sim we still play for FUN!

    You should approach the game in a slightly more realistic way. Here are a few pointers:

    1. As with all games adopted by dMw, Teamwork is a must. You need to follow your squad leaders commands, work together with your squad members, and you will be fine. Well fine-ish

    2. Learn the basics going online. Start with the boot camp to familiarise yourself with the controls and the map interface. Then try messing around in the Armory with all the different peices of kit, especially personal weapons. Learn how to shoot assault rifles through iron sights and reflex sights. Also learn how to snipe (its a bit harder than in other FPS's) and use AT weapons to knock out vehicles at 300m. Once this is done, you'll find it easiler contibute to the missions online.

    3. You are not God. It takes a single bullet to kill you. ' Like a headshot kill in COD' I hear you say. In ARMA 3, one shot to a vital organ and you are on the ground, bleeding. A round in the head or lungs, and you can kiss the idea of completing a mission goodbye.

    4. Guns are not your friends. In other games, bullets fly exactly where you want them to. In ARMA, bullets act like real bullets. Expect them to drop slightly when fired and at long range and to be affected by the wind.

    5. Be smart. If you're hid behind a wall and thinking of running towards a haystack, think about what you are doing. If there is a MG spraying the wall above you, don't stand up.

    6. Use Teamspeak. Anyone who has played with ARMA's in-game comms will tell you it can get a bit choppy at the best of times.

    7. Lean!!! If your in cover, use the lean keys. Rather than sticking your entire body out, just put your gun out

    8. Enjoy. Have fun, above all else it is the reason we all play. All the regulars are here to help, we'll happily hold progress to talk you through things, we were all new to it at one point!

    Hope to see you on the server soon!

    If you have any problems or questions, contact any of the Admins


    Additional Setups


    Some handy command line switches:

    -winxp : Use it in Vista/W7 to enable multi-GPU support
    -nosplash : Skip splash screens
    -world=empty : Doesn't load as much for menu, starts faster
    -maxmem=2047 : Allows game engine to use more RAM (2047 is hardcoded maximum atm, anything higher falls back to 2047).
    -window : Windowed mode
    -noCB : Turns off multicore drawing, slow down rendering but may resolve visual glitches
    -cpuCount=X : Change X to a number equal or less than numbers of available cores. (2 seems to have the best results....even on quads!)
    To add the variables above, go into Steam, right click and get the game properties. Within that are 'launch options'. Put the variables you want in there....

    A raft of documentation is available here!
    http://forums.bistudio.com/showthread.php?t=79628

    1. As with all games adopted by dMw, Teamwork is a must. You need to follow your squad leaders commands, work together with your squad members, and you will be fine. Well fine-ish
    2. Learn how to play before going online. First i would start with the boot camp to familiarise yourself with the controls and the map interface. Then try messing around in the Armory with all the different peices of kit, especially personal weapons. Learn how to shoot assault rifles through iron sights and reflex sights. Also learn how to snipe (its a bit harder than in COD) and use AT weapons to knock out vehicles at 300m. Once this is done, your'll find it easiler contibute to the missions online.
    3. You are not God. It takes a single bullet to kill you. A headshot kill in COD! I hear you say. In ARMA 3, one shot to a vital organ and you are on the ground, bleeding. A round in the head or lungs, and you can kiss the idea of completing a mission goodbye.
    4. Guns are not your friends. In other games, bullets fly exactly where you want them to. In ARMA, bullets act like real bullets. Expect them to drop slightly when fired and at long range and to be affected by the wind.
    5. Be smart. If your hid behind a wall and thinking of running towards a haystack, think about what you are doing. If there is a MG spraying the wall above you, don't stand up.
    6. Use Teamspeak. Anyone who has played with ARMA's in-game comms will tell you it can get a bit choppy at the best of times. Details below
    7. Lean!!! If your in cover, use the lean keys. Rather than sticking your entire body out, just put your gun out
    8. Enjoy. Have fun, above all else it is the reason we all play.

    hope to see you on the server soon. Details below

    If you have any problems or questions, contact me or anyone of the Admins

    Server Details and Connection Info

    We are currently running one co-op server with no required add-ons but patched to the most current version (currently 1.05)
    We treat this game like any other we support. We don't play for points, frags or bragging rights (much), it's about enjoying the games and playing them the way they are supposed to be played. If you are new, welcome to dMw, if you aren't you already know how to play the 'right' way, so come on in and enjoy!!

    We have regular sessions on Sunday and Tuesday nights between 8-11pm (GMT)

    Server Details
    Public co-op server - 77.108.135.49:2302


    InGame Comms
    In game comms are essentially MANDATORY for this game. Please check below for details.
    We encourage all players to connect to our Teamspeak 3 server where there is an Arma2 room set up.
    Details Here


    ACE2
    We generally run without modifications on the server, however we do have the capacity to run an ACE2 setup. Please watch for announcements for special ACE2 nights! See below for how to install ACE2

    Download this;
    http://six.dev-heaven.net/wagn/Six_U...Suite+download
    and run it...

    Then,

    1. Start the 'Six Updater - GUI', this will open a web interface after a few seconds. If not browse to http://localhost:16333/
    2. Click on 'Main'.
    3. Ensure that the 'A.C.E. Mod (Vanilla)' profile is selected.
    4. Click 'Execute'.

    This will now install the selected mods. This may take some time, especially on the first run due to a large amount of data being downloaded.
    Job done. Now create another ARMA2 shortcut and change the shortcut setting to;
    "C:\Program Files (x86)\Steam\steamapps\common\arma 2\arma2-ACE.exe" -noSplash -noFilePatching -showScriptErrors -mod=@ACE;@ACEX;@ACEX_PLA;@ACEX_SM;@CBA


    Your original shortcut will run ARMA2 (or using the Steam games piece), your new shortcut will fire up the ACE2 version. Alternatively you can use the launcher as part of the first file you downloaded.

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