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  1. #141

    Exclamation 1.12.1 Update

    Minor patch, server.exe updated

    Quote Originally Posted by Assetto Corsa
    1.12.1
    - skin template added for the new Audi Sport quattro S1 E2
    - Fixed Ferrari LaFerrari erratic aero behavior on Highland high speed jumps
    - Fixed shadows caster on grass at highlands long
    - Tweaked city surface ffb effects at highlands, long and drift
    - Fixed mirrors UV on Audi Sport quattro S1 E2
    - Fixed Lotus 98T yellow tyre wear indicator on new tyres.
    - Updated Lotus 98T performance envelope by tyres, diffuser and front wing ride height sensitivity and other changes.
    - Fixed Tatuus FA01 tyre compound wear
    - Updated acServer with a fix for bookmark registration mode
    - Added IGNORE_RESULT_TELEPORT in system/cfg/options.ini to avoid teleport to pit at the end of each online session.
    - Updated walls on highlands track in order not to use them as advantage

  2. #142

    Exclamation 1.13 Patch

    Server Updated

    Quote Originally Posted by kunos
    1.13
    - New Porsche 911 RSR 2017 for Porsche Pack 3
    - New Mazda MX-5 Miata NA
    - New Mazda 787B: mod skins made for the original 787B mod will need to be updated using the new template

    - Added OpenVR/Vive support (beta)
    - Fixed Mazda MX-5 ND setup ride height false indication
    - Fixed Alfa Romeo Giulietta QV gearbox damage
    - Adjusted Lotus 72D and Ferrari 312T tyre compound wear and heat ranges
    - Fixed Flag rendering for VR
    - Fixed colour balance for emissive items (lights+digital) when Post Processing is turned off
    - Added downshift protection alert (can be disabled through the launcher options)
    - All GT2/GTE cars default to Medium tyres now (also for AI)
    - Fixed broken rendering when OCULUS mode is selected but no Oculus is actually connected
    - Added Pitstop arrows to DirectInput Dpad: bind to the wheel dPad: can be overidden by controls.ini [ADVANCED]DPAD_INDEX_OVERRIDE=0
    - Added Pitstop quickmenu + Setup pitstop strategy: this can be custumized and disabled by system/cfg/pitstop.ini [SETTINGS]USE_MOUSE_PITSTOP=0
    - Updated Fanatec library to support new wheel bases.
    - Fixed possible CPU warning when player gets retired.
    - Multiplayer features:
    - Added reversed grid races: the race session will be restarted in reversed grid order based on the standings of the previous race. Players disqualified in the first race will start from the back of the grid in the second race, regardless of their position being within the reversed grid range.
    - Added locked entry list in pickup mode: same as in booking mode, only players already included in the entry list can join the server (password not needed).
    - Added car Steam ID sharing in entry list: each car in the entry list can feature multiple GUIDs. Players can share that car (one at once). The name inserted in the entry list is used as driver name.
    - Fixed server result log not displaying invalid laps.
    - Fixed end-of-race session status for lapped players in lap races.
    - Added Mandatory Pit: a pit window can be added to the race session. As a design choice, players need to stop at their pit box within the pit window to have a valid pit stop. Players with pit boxes further down the pitlane need to take this into account before deciding on their strategy. Players may make additional pit stops before and after the pit window, but only making a mandatory stop in the indicated pit window will validate their race. Server admins must decide on a pit window that allows all players, regardless of their pit box position, to comfortably make a pit stop under normal racing conditions.
    - Updated Shared Memory

  3. #143

    Exclamation Patch 1.14 / Ready To Race DLC

    Server updated

    Quote Originally Posted by Kunos
    1.14
    - New autosaved replay options and UI added to launcher main theme
    - New Audi TT Cup
    - New Audi TT RS (VLN)
    - New Audi R8 GT3 2016
    - New Audi R18 LMP1 2014
    - New Lotus 3-Eleven (race)
    - New McLaren 570S
    - New McLaren P1 GTR
    - New Maserati MC12 GT1
    - New Toyota Celica ST185 Group A
    - New Toyota TS040 Hybrid 2014
    - Mandatory pitstop window is now related to pit entry timing (replacing old system)
    - Pitstop animation enabled with oculus or STAY_IN_CAR enabled (system/cfg/pitstop.ini)
    - Added Position set digital script
    - Added ballast and restrictor option offline for championships and multiplayer. Work in Progress for offline quick race and race weekend UI
    - Added wind algorithm
    - If controller is keyboard then Pitstop app is replaced by mouse pitstop
    - Mouse pitstop with Mouse Steering enabled is now working correctly
    - Tweaked backfire flash flames in many cars
    - Realtime app: qualify/practice colors are based on leaderboard position, race color on current position
    - Added DIGITAL_PANEL script to display current position and P2P on car's external panels (Audi TT Cup)
    - Added FUEL_PERC script to show fuel quantity as percentage (McLaren 570S)
    - Fixed broken UI interaction due to session switching when pitstop was not finished
    - Fixed rare automatic pitstop activation at car spawning in the pit
    - Fixed deadzone for gamepads
    - Fixed Tyre App thermal value for exploded tyres
    - Minimum for automatic reset tyre on track is now 2
    - Fixed flag rendering in VR with PP off (again, hopefully for real this time)
    - Fixed Achievements from unlocking when car is blackflagged
    - Pitstop app: new tyre pressure can only differ from the current one by 4psi (because of minimal height rule)
    - Added Push To Pass system (Audi TT Cup), P2P amount depends on grid position, enabled in Practice and Race sessions only
    - Added physics option for different fuel weight/density (optional section in car.ini [FUEL_EXT] KG_PER_LITER=value)
    - Adjusted Lotus 98T tyre wear
    - Fixed old pitstop UI from allowing more fuel when setup is fixed
    - Added Black Flag description
    - Added Online time of day multiplier (x1 to x10)
    - Added track animated starting lights
    - Added blink feature to RPM SERIES script (updated all relevant cars)
    - Added acServerManager 1.14.0
    - Added Time multiplier
    - Added Wind
    - Added Restrictor (BoP)
    - Fixed BoP server message to client
    - Fixed bug on client fixed setup 2nd reloading
    - Added resolution string on splash screen
    - Added "safe mode" initialization when first DX11 init fails, it will try again with desktop resolution and AA/Fullscreen off
    - Added AI Aggression selection
    - More AI differences within a single lap to generate more battles
    - Added AI wing setup variations
    - Added new Random camera mode algorithm
    - Fixed driver model visibility bug in Random camera mode
    - Removed AI slowdown hack for cars with spool differentials
    - Improved Downshift Protection algorithm
    - Fixed AI giving away green light by flooring gas 500ms in advance
    - New AI algorithms for understeer detection and downshifting
    - Fixed Car Engineering app sometimes reporting wrong total and sprung weights
    - Added Fuel x Time on Setup Fuel tab and pitapp
    - Added best splits at the end of the race on leaderboard timetable
    - Tweaked leaderboard to show player name/position even if that player has disconnected
    - Updated Steam statistic reader to synchronize steam achievement
    - Added "virtual desktops" functionality to in-game GUI (cyclable through ctrl+u key combination)
    - Fixed session synchronization issue when session switches while a new player is joining
    - AI is now using kers
    - Fixed Nissan Skyline R34 having downshift protection when it should not
    - Added "variation" slider for AI. It will randomize the AI level in the range selected.
    - Fixed Nissan GT3 texture map on lod B
    - Added player's nation flag support (not valid flag will be rendered as AC logo)
    - Added new Driver Label GUI (customizable in \system\cfg\name_displayer.ini)
    - Added nation flags on leaderboard GUI
    - Tweaked opponents list to include nationality
    - Update special events to include nationality
    - Added Mandatory Pit warning message at the start of the race
    - Added minisectors to overlay leaderboard and performance delta app, this can be disabled through [Documents]/Assetto Corsa/cfg/gameplay.ini
    - Some template updates to existing content
    - Porsche 911 RSR 2017 template added
    - Templates added for Lotus 3-Eleven, Audi TT Cup, Audi TT VLN, McLaren 570S, Mclaren P1 GTR, Toyota Celica ST185, Maserati MC12 GT1,
    - Minor graphical updates on the Porsche 911 GT3 Cup and Lotus Exige V6 Cup
    - Digital display script tweaks across the board
    - Fixed a bug on Nissan GTR GT3 LOD B
    - Minor livery fix on Glickenhoue SGC003
    - Python new functions:
    getWindSpeed
    getWindDirection
    getDriverNationCode(CAR_ID)
    getCarSkin(CAR_ID)
    - Added deactivation on lateral G on McLaren P1 and P1 Gtr (optional [DEACTIVATION] LIMIT_G=[x] in drs.ini)
    - Porsche 911 RSR 2017 official WEC liveries added

  4. #144

    minorating update

    Today I've updated the MR plugin. You will notice some new features once we are on an official track again:

    New:

    Pit exit lines
    may not be crossed when coming from the pits. See also rule /mr rule 5
    There is a penalty applied to every MR/MP session where there is a clear pit exit line, in any session type. You get at least 1 CP for each invalid crossing, and even more if you have cars around you put into danger.
    As this is a new feature and many drivers consider this rule optional, everybody will receive 3 warnings (in total) before the first penalty.

    This is done for all official Kunos tracks, so it doesn't include modded tracks for now. You can always ask for a popular mod track, but it has to have a real line and I'll need a download link (and some time).

    Cut penalties (test)
    can enhance the official Kunos system by putting severe and permanent penalties for deliberate cuts which exploit the current system. Monza T1 or Imola Variante Alta are good examples where the potential gain can outnumber the penalty.
    I expect not to see anybody around higher MR grades soon who is abusing the current mechanics. In the same time I'm doing a lot not to put too many points on evasive actions and accidents, which is a significant decision - the MR cut detection therefore cannot substitute the Kunos system.

    Again this is a new feature and we will see the 3 warnings as well. After that the cuts will display the correct message including CPs, but the CPs won't be assigned. Currently I'm waiting for your feedback how well the prevention of accidential CPs works in your opinion. This can change over night without further notification, so please do not test the deliberate cuts but drive as clean as usual and tell me where you scored significant CPs that can be regarded as flaw.

    And honestly, please don't cut deliberately. I don't see any excuse and this feature can give you double-digit CPs, if the code has to assume this was deliberate, offensive and selfish.
    If you find yourself in the outzone of a chicane please rejoin the track very slowly (the Kunos 35 kph are a good number) and make sure you give up any advantage.

    The cut detection is handcrafted per corner, so here again you can ask (don't try^^) for specific ones and I'll put the definitions in. Assume all of the official Kunos tracks have cut detection on those corners which might bring an significant advantage.

    A+B grades
    I dropped the restriction that A and B grades are regarded the same. This applies to driver messages, AUTH and - theoretically - helicorsa. Yes, it means you can try your luck setting up a MR-A only server and get it populated.
    The reason is that we have a certain shift in numbers due to changes in the past, and I can either tighten the B grade and fiddle around here, or just use A as the new MR-AB. The first approach has the effect that many people would be downgraded to C for no obvious reason, something I won't do until really necessary. Adding A only also doesn't remove anything like MR-AB, just giving you server admins more flexibility and control.
    I know I will regret this

    A grade adjustment
    Although it's hard to estimate the effect of the new CP sources I slightly reduced the A-grade requirement. I expect the A grade to grow around 7%, so it's a tiny bit easier to achieve.
    You might call it the cut-penalty-collateral-damage adjustment. A graders are expected not to gain significant pit exit line penalties.

  5. #145

    Thumbs up Ferrari '70 Anniversary DLC

    Kunos have announced their upcoming Ferrari DLC (Autumn release I think). Comes with 6 nice Ferrari's with a good spread of eras and types. We also get the chance to pick what the seventh car in the DLC will be. The list of choices is quite big! I really hope we don't end up getting a silly* (*personal opinion ) modern F1 car :/ .

    I can't decide between ;
    250 Testarossa - 1957 racing
    512M - 1970 racing
    Ferrari 641 - 1991 F1

    I'm swaying more toward the 512m as I do love those older sports cars/ prototypes, I think it would also be some competition for the Porsche 917K.

    So hard to choose !


    http://www.assettocorsa.net/ferrari-...iversary-pack/

  6. #146
    Update 1.14.4 today:

    - Real-life racing liveries added for the Maserati MC12 GT1
    What a shame. Two days after we left the GT1 combo :/

  7. #147
    Heh heh yeah saw that!

    There isn't that many though, about 3 + the blue one, if I recall.

  8. #148

    Exclamation Assetto Corsa 1.15 & Ferrari Anniversary DLC

    acServer.exe updated

    Quote Originally Posted by Kunos
    1.15
    - New Ferrari 250 GTO (Ferrari Anniversary Pack)
    - New Ferrari (288) GTO (Ferrari Anniversary Pack)
    - New Ferrari 312 F1-67 (Ferrari Anniversary Pack)
    - New Ferrari 330 P4 (Ferrari Anniversary Pack)
    - New Ferrari F2004 (Ferrari Anniversary Pack)
    - New Ferrari 812 Superfast (Ferrari Anniversary Pack)
    - New Ferrari SF70H (Ferrari Anniversary Pack)
    - Templates for Ferrari 250 GTO, GTO, 312 F1-67, 330 P4 and 812 Superfast
    - Official Kaspersky team livery added for Ferrari 488 GT3
    - Updated template for Ferrari 488 GT3 (related to rear wing shape, it might affect a low % of mod skins)
    - Alpinestars gloves are introduced in Porsche cars
    - Fixed reflection issue on Corvette C7R skins
    - Minor graphical and skin-related fixes across all content
    - Updated Lotus 49 minimum weight
    - Updated Mazda RX-7 Spirit R rear wing setup and aero figures
    - Added automatic Force Feedback configuration for old wheels (ie MS Sidewinder)
    - MODDING REQUEST: Added blanket temperature to tyres.ini under [ADDITIONAL1] BLANKETS_TEMP
    - MODDING REQUEST: Added pressure vs temperature gain in tyres.ini. under [ADDITIONAL1] PRESSURE_TEMPERATURE_GAIN
    - MODDING REQUEST: Added camber spread tweak value in tyres.ini under [ADDITIONAL1] CAMBER_TEMP_SPREAD_K (AC default is 1.4, higher numbers=more spread)
    - MODDING REQUEST: Added new LUT based system to handle camber D variations. Example, (for every compound):
    DCAMBER_LUT=(|-145=0.8|-15=0.9|-3=1.01|0=1|3=1.005|15=0.9|145=0.8|)
    DCAMBER_LUT_SMOOTH=1
    This will override DCAMBER_0/1 behavior (values still need to be there tho)
    - MODDING REQUEST: Added explicit inertia instead of box based. Use
    [EXPLICIT_INERTIA]
    INERTIA=1300,1400,500
    in car.ini
    - Suspension travel is now recorded at 166Hz in telemetry
    - Fixed AI not exiting pitlane at full speed in some cases
    - Added "ABS" FF enhancement effect
    - Added FF enhancement effects controls ingame in the "Force Feedback Controller" app
    - Added track models ini checksum on server. In order to gain full protection from cheating the server needs to include kn5 files
    - Added optional COMBINED_FACTOR value per compound. Thanks to Stereo & Jackson Papageorge (mclarenf1papa)!
    - MODDING REQUEST: Added variable throttle response as function of RPM. Add:
    [THROTTLE_RESPONSE]
    RPM_REFERENCE=6000
    LUT=throttle_max.lut

    to engine.ini. throttle.lut will be used for 0 RPM and whatever LUT you specify will be used at RPM_REFERENCE
    - MODDING REQUEST: Added progressive bump stop rate. In suspensions.ini under [FRONT] and [REAR] add BUMP_STOP_PROGRESSIVE . Look for "Using progressive bump rate..." in the log for confirmation

  9. #149

    Exclamation AC Patch 1.15.1

    acServer.exe updated

    Quote Originally Posted by kunos
    1.15.1
    - Minor graphical tweaks on the new Ferrari cars
    - Removed wrong path checksum on acServer

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