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  1. #101
    We're on PVE Siren's Call.

    Grid K10

    I did set up a small base but moved it as it was blocking a discovery point. The island is claimed by Crazy Lost Pirates with 15% tax.

    They asked me to move the first base but certainly recompensated us and gave a smithy, loom, resources, water barrel, etc etc.
    PEN
    (Formerly: ThePENDRAGON)


  2. #102
    We're here

    ScreenShot089.jpg
    PEN
    (Formerly: ThePENDRAGON)


  3. #103
    Community Admin Chaosphere's Avatar
    Join Date
    Nov 2011
    Location
    UK, Manchester.
    Posts
    3,790
    Quote Originally Posted by SithAfrikaan View Post
    Honestly, don't count on my being there, it still runs like TRASH for me, and looks only slightly better lol
    Probably I will hold off... I can't wait for the Sea of Thieves update tbh, so I think that'll scratch that pirate itch.
    The man in black fled across the desert, and the gunslinger followed.

  4. #104
    On holiday till Easter Weekend. But will be back on soon.

    Sent from my LG-H990 using Tapatalk
    Cheers, Bert

  5. #105
    Community Admin OldBloke's Avatar
    Join Date
    Apr 2002
    Location
    Cambridge UK
    Posts
    13,858
    v101.31

    - Possible fix for shoulder creatures disappearing or flickering post-transition.
    - Placed Water Reservoirs will now show their water richness percentage on the HUD.
    - Water Reservoirs will now gain water from rain.
    - Fixed Treasure Maps generating locations stuck in the world. Will not effect existing Treasure Maps.
    - Empires PvE mode will now have a 2 week declaim tag period of claim flags (was previously 6 hours for test purposes).
    - Disabled 'Move To Ship' pinwheel action for non-crew tames on Official Servers until we have resolved issues related to the feature.
    - Fixed Island Points totals getting de-synced/displaying incorrectly for Companies.

  6. #106
    Community Admin OldBloke's Avatar
    Join Date
    Apr 2002
    Location
    Cambridge UK
    Posts
    13,858
    v104.2

    - Hid the unclaim boat button as it's not ready for public release yet
    - Fixed an issue where Large Cannons were being destroyed on the destruction of a gunport they were snapped to
    - When demolishing a non-ship/core type structures on a non-fully-anchored boat, resources will not be returned to you. This will be indicated to you via the demolish HUD. The boat must be fully anchored to get resources back for non-ship/core type structures.

    v104.14

    Balance Changes

    - Crab can no longer grab crew off stations
    - Ship claim time reduced by 5x when a ship is unanchored.
    - Large Cannons can now only be placed in gun ports when on ships. Existing Large Cannons that have been placed on decks or ceilings will not be functional and will need to be demolished.
    - Small reduction in Large Cannon damage
    - One-time doubling of acquired Discovery Points for all previously existing player profiles
    - Players will now get 2 Discovery Points per regular discovery rather than 1
    - Quest Discovery Points have also increased by approximately 2x
    - Lighthouses will check for nearby enemy players before being able to be successfully placed
    - Large Gateways, Gates, and Large walls will check for nearby online players before being able to be placed unless on Settlements during peacetime.
    - Core Structures will check for nearby online players before being able to be placed during Combat Phase on Settlements
    - Flotsam gold reward gold increased by 20%
    - Crew Payment Interval doubled (this means that you'll need to pay them less gold)
    - Shipwreck Gold Reward doubled
    - Creatures able to be equipped with armour along with Crew are now able to equip gear above common quality.
    - Any structure that checks for enemy foundations when placed in water now has a 4x enemy foundation check radius (such as pillars and shipyards)
    - There is now a creature specific cooldown on Nature's Touch

    QoL Changes
    - Increased spoil timer on SotD loot.
    - Reduction in Blizzard Sound Effect volume
    - Crewmembers will no longer eat Water Jars from the food larder or their inventories
    - Transferring materials with a filter on now transfers all children types too. For example, filtering HIDE will transfer Leather, Fur, Hair, etc.
    - Transferring items of a higher than base quality will now automatically go into the hotbar space

    Bug Fixes
    -The Accordion song, “A Mockatoo Once Told Me” will now appropriately apply the buff to players in the area
    - Fix to the movement of elevator when manually operated
    - Fixed a crash on transition
    - Submarine now consumes fuel consistently after crossing a world border
    - Kracken should no longer aggro onto ships/players outside of the barrier
    - Fixed an issue related to ships transitioning with players when a catapult was used
    - Fixed a basing issue which could occur when crabs jumped off ships
    - Fixed an issue caused by opening the feats wheel then pressing “i” which caused the mouse cursor to be placed on screen.
    - An unraised noose on a ship will no longer cause a player to take damage upon transferring
    - Fixed an exploit related to harvesting from crop plots
    - Fixed an issue with crop plots unintentionally being able to be stacked
    - A player’s bag will no longer spawn above the cave if they die completing the Powerstone quest
    - Items inside a loot bag will now register the correct weight
    - Fixed a visual bug related to the cloth Cyclops Helmet skin
    - Cannons can no longer be placed right beside another (to address stacking three cannons inside a gun port)
    - The sextant compass buff will no longer be removed upon logging out
    - Fixed Hydra Spawn on H6
    - Cleaned up levels from Mnt_R_PVE and reworked spawns on Cay_H
    - Cannonballs will no longer pass through own collision
    - Gateways and Gates can no longer be placed in Freeports or Golden Age Ruin servers
    - Alloy will now be correctly detected from a resource repair box

    Misc
    - Settlement Owners on our PvE Networks can no longer set rules on building offensive structures
    - Rectified an inconsistency when painting decks and ceilings on ships
    - Adjusted the Chest Width slider for females in the character creation screen
    - Corrected Hide Cyclops Armour name in BP description

    v103.32

    - Improved logic for fixes related to items/blueprints changing into Engrams.

    v103.31

    - Fixed another case where items/blueprints could change into Engrams.

    v103.3

    - Fixed a bug which would have caused items/blueprints to change into Engrams.

    v103.2

    - Fixed a bug which would have caused items/blueprints to change into Engrams.

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